VectorOutOfCircleFromCircle
From SwinGame
VectorOutOfCircleFromCircle calculates and returns the vector required to push the circle out of the another circle. You will need to specify the vector of the moving circle when calling this routine.
Where is it: SGSDK_PHYSICS
Contents |
Languages
Pascal
Added in version 1.1:
function VectorOutOfCircleFromCircle(pnt: Point2D; radius: Single; center: Point2D; radius2: Single; movement: Vector): Vector;
C#
Added in version 1.1:
public Vector Physics.VectorOutOfCircleFromCircle(Point2D pnt, float radius1, Point2D center, float radius2, Vector movement);
Visual Basic .NET
Added in version 1.1:
Public Function Physics.VectorOutOfCircleFromCircle(ByVal pnt As Point2D, ByVal radius1 As Single, ByVal center As Point2D, ByVal radius2 As Single, ByVal movement As Vector) As Vector
Visual Basic 6
Added in version 1.1:
Public Function Physics.VectorOutOfCircleFromCircle(ByVal pnt As Point2D, ByVal radius1 As Single, ByVal center As Point2D, ByVal radius2 As Single, ByVal movement As Vector) As SwinGameVB.Vector

