HasSpriteCollidedX
From SwinGame
HasSpriteCollidedX determines if a sprite has collided with a given x position. You will need to specify the kind of check to perform.
Where is it: SGSDK_PHYSICS
Contents |
Languages
Pascal
function HasSpriteCollidedX(theSprite: Sprite; x: Single; range: CollisionDetectionRange): Boolean;
C#
public static bool Physics.HasSpriteCollidedX(Sprite theSprite, int x, CollisionDetectionRange range);
Visual Basic .NET
Public Function Physics.HasSpriteCollidedX(ByVal theSprite As Sprite, ByVal x As Integer, ByVal range As CollisionDetectionRange) As Boolean
Visual Basic 6
Public Function Physics.HasSpriteCollidedX(ByVal theSprite As Sprite, ByVal x As Long, ByVal range As CollisionDetectionRange) As Boolean

