Category:SGSDK PHYSICS
From SwinGame
The SGSDK_Graphics contains the essential routines needed to manipulate vectors, and to check collisions.
- Collision related routines
- HaveBitmapsCollided
- HaveSpritesCollided
- HasBitmapCollidedWithRect
- HasSpriteCollidedWithBitmap
- HasSpriteCollidedWithRect
- HasSpriteCollidedX
- HasSpriteCollidedY
- CircleCollisionWithLine (New in version 1.1)
- CircleHasCollidedWithLine (New in version 1.1)
- RectangleHasCollidedWithLine (New in version 1.1)
- CircularCollision (Renamed from VectorCollision in version 1.1)
- VectorCollision (Renamed to CircularCollision in version 1.1)
- CollisionWithinBitmapImages
- Vector related routines
- CreateVector
- Magnitude
- AddVectors
- SubtractVectors
- MultiplyVector
- InvertVector
- GetUnitVector
- DotProduct
- IsZeroVector
- ChopVector (Removed in Version 1.1)
- LimitMagnitude (Renamed from LimitVector in version 1.1)
- LimitVector (Renamed to LimitMagnitude in version 1.1)
- GetVectorFromAngle
- CalculateAngleBetween (New in version 1.1)
- CalculateVectorFromTo (New in version 1.1)
- LineAsVector (New in version 1.1)
- PointToVector (New in version 1.1)
- VectorFromCenterSpriteToPoint (New in version 1.1)
- VectorFromPointToRectangle (New in version 1.1)
- VectorFromPoints (New in version 1.1)
- VectorNormal (New in version 1.1)
- VectorIsWithinRect (New in version 1.1)
- Routines to get a vector to push out
- VectorOutOfCircleFromCircle (New in version 1.1)
- VectorOutOfCircleFromPoint (New in version 1.1)
- VectorOutOfRectFromPoint (New in version 1.1)
- VectorOutOfRectFromRect (New in version 1.1)
- Matrix related routines
- Miscellaneous routines
- Types
- Enumeration
Pages in category "SGSDK PHYSICS"
The following 49 pages are in this category, out of 49 total.

