Version 1.0

Initial release.

SwinGame Version 1.0 was developed using SDL, and included features related to audio, graphics, physics, font, input, camera, and mappy.

SwinGame 1.0 was superseded by version 1.1.

Features of Version 1.0

 * Graphics
 * Primitive shapes and lines
 * Loading a variety of formats including bmp, gif, jpeg, lbm, pcx, png, pnm, tga, tiff, tcf, xpm, and xv
 * Drawing bitmaps
 * Drawing sprites, with static or animated images (with alpha channel support)
 * Drawing texts (TrueType font can be used)
 * Camera support (can change the camera view point)
 * Audio
 * Playing sound effects, once or looped
 * Playing background music
 * Loading a variety of formats including wav, ogg, and mp3 (for music)
 * Physics
 * Vector and Coordinate based movement for sprites
 * Sprite collision and repulsion (pixel collision or bounded rectangle collision can be used)
 * Functions to create and manipulate movement vectors
 * Inputs
 * Keyboard input
 * Mouse input
 * MappyLoader
 * Load maps made from the Tile based editor Mappy
 * Supports static and animated Tiles
 * Collisions and Triggers/Events also supported
 * Others
 * Simple resource management