IsSpriteOnScreenAt

IsSpriteOnScreenAt checks if the sprite is on the screen at the specified coordinate. You can specify the coordinate by passing the x and y or by passing the Point2D containing the coordinate information.

Pascal
Added in version 1.1:

In version 1.0:

The second overload has been removed in version 1.1

C#
Added in version 1.1:

Visual Basic .NET
Added in version 1.1:

Visual Basic 6
Added in version 1.1:

Also See

 * Point2D
 * Sprite