CircularCollision

CircularCollision is used to calculate an effect from a collision from two circular sprites. It takes their masses and their movement vectors in consideration. The routine will process the energy transfer as well.

Pascal
Added in version 1.1:

C#
Added in version 1.1:

Visual Basic .NET
Added in version 1.1:

Visual Basic 6
Added in version 1.1:

Also See

 * Vector
 * Sprite