Category:SGSDK CORE

The SGSDK_Core contains the key routines needed to initialise the game engine.


 * Things to use at the start of the program
 * OpenGraphicsWindow
 * SetIcon
 * Key processing routines
 * ProcessEvents
 * RefreshScreen
 * WindowCloseRequested
 * Screen related routines
 * ChangeScreenSize
 * TakeScreenShot
 * ScreenHeight
 * ScreenWidth
 * SetIcon
 * ToggleFullScreen
 * Trigonometry
 * Sin
 * Cos
 * Tan
 * Timer routines
 * CreateTimer (new in Version 1.1)
 * FreeTimer (new in Version 1.1)
 * StartTimer (new in Version 1.1)
 * StopTimer (new in Version 1.1)
 * PauseTimer (new in Version 1.1)
 * UnpauseTimer (new in Version 1.1)
 * GetTimerTicks (new in Version 1.1)
 * Colour conversion routines
 * GetColour
 * GetRGBFloatColor
 * GetHSBColor
 * System related routines
 * GetFramerate
 * GetPathToResource
 * GetTicks
 * Sleep
 * Types
 * Sprite
 * Vector
 * Bitmap
 * Timer (new in Version 1.1)
 * Enumerations
 * SpriteEndingAction
 * SpriteKind