Compiling problems windows

Using the Pascal version of SwinGame and you've found a bug? Let us know about it and we will look into it when we get a chance.

Please let us know what operating system you are using, the exact error, when it occurs, etc. the more detail you provide the easier it will be for us to replicate the problem.

Compiling problems windows

Postby Draps on Tue May 04, 2010 7:18 pm

Ok well i have set the path to my compiler that part all works fine but it is telling me
Code: Select all
D:\Swingame>set PATH=C:\FPC\2.4.0\bin\i386-win32

D:\Swingame>echo %PATH%
C:\FPC\2.4.0\bin\i386-win32

D:\Swingame>winbuild.cmd ParaPlex.exe
SwinGame.ico
************************
Compiling game using FPC
************************
Output can be found in the bin folder
A subdirectory or file bin already exists.
Free Pascal Compiler version 2.4.0 [2009/12/18] for i386
Copyright (c) 1993-2009 by Florian Klaempfl
Target OS: Win32 for i386
Compiling GameLauncher.pas
PPU Loading .\lib\SGSDK_Audio.ppu
PPU Invalid Version 91
Fatal: Can't find unit SGSDK_Audio used by MyGame
Fatal: Compilation aborted
Error: C:\FPC\2.4.0\bin\i386-win32\ppc386.exe returned an error exitcode (normal
if you did not specify a source file to be compiled)
Error...
D:\Swingame>


Any idea's?
Draps.
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Re: Compiling problems windows

Postby Draps on Tue May 04, 2010 9:05 pm

bugger it just going to use c#
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Re: Compiling problems windows

Postby acain on Tue May 11, 2010 3:47 pm

Stick with Pascal, you game will run faster and port more easily to other platforms :)

What I would suggest is using the SwinGame 3 Alpha. To get this working on Windows you need to install MSYS. I've created a number of podcasts on programming SwinGame from Pascal (using the beta). These podcasts are available on iTunesU.

Hopefully that helps...
Cheers,

Andrew Cain
----------
Swinburne University of Technology
Lecturer of Software Development in PSD
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Re: Compiling problems windows

Postby Draps on Fri Jun 18, 2010 9:52 am

nah im sticking with c#, it will most likly help me more in the future as i build a better understanding of it.
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