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Re: NiMoToons 2.0

There is viewport like support via the camera. The best way to think of it is that each sprite has an x,y coordinate in "game coordinates". This is then translated to screen coordinates based on the camera's location. Have a look at the functions and procedures related to the camera. You c...
by acain
on Sat Aug 14, 2010 7:31 am
 
Forum: Introduce yourself
Topic: NiMoToons 2.0
Replies: 5
Views: 45

Re: timer is paced differently on every computer

Not sure... it shouldnt be different. The timer just records the amount of time in milliseconds that has passed since the timer was started. What results are you getting?
by acain
on Mon Aug 02, 2010 3:53 pm
 
Forum: C# or Visual Basic.NET Bugs
Topic: timer is paced differently on every computer
Replies: 1
Views: 26

Re: how to use swingame with mono

:) thanks.
by acain
on Mon Aug 02, 2010 3:51 pm
 
Forum: C# or Visual Basic.NET Bugs
Topic: how to use swingame with mono
Replies: 3
Views: 17

Re: NiMoToons 2.0

Hi Guillermo,

I think zooming is the only thing you may not be able to do easily. Sprites, mouse input, lines and shapes are all available. We have been developing a GUI module for version 3, its mostly done but the documentation is still a work in progress.
by acain
on Mon Aug 02, 2010 3:47 pm
 
Forum: Introduce yourself
Topic: NiMoToons 2.0
Replies: 5
Views: 45

Re: Heyhey people

Hi Guys, thanks for the posts... I usually keep a closer eye on the forums but I'm on holidays in Slovenia :)

Keep up the good work, and I'll try to check the forums when I get a chance.
by acain
on Wed Jul 28, 2010 6:13 pm
 
Forum: Introduce yourself
Topic: Heyhey people
Replies: 2
Views: 39

Re: Splitscreen

You can set a clipping area to do this. The clipping area defines where you can draw on an image or the screen. Using this you could set the clipping area to one side of the screen, do the drawing then set the clipping to the other side etc...

Hope that helps.
by acain
on Wed Jul 28, 2010 6:07 pm
 
Forum: Feature Requests
Topic: Splitscreen
Replies: 6
Views: 57

Re: SwinGame 3 Alpha API Documentation

This is something we are working on. I've attached the work so far, which should help. Let us know what you think...
by acain
on Wed Jul 28, 2010 6:04 pm
 
Forum: Feature Requests
Topic: SwinGame 3 Alpha API Documentation
Replies: 1
Views: 18

Re: Graphics.DrawSprite() attempting to divide by zero.

I'll look into it, thanks for the info.
by acain
on Wed Jul 28, 2010 6:00 pm
 
Forum: C# or Visual Basic.NET Bugs
Topic: Graphics.DrawSprite() attempting to divide by zero.
Replies: 2
Views: 12

Re: how to use swingame with mono

What kind of machine are you running this on, and which operating system? If you are using MacOS or Linux then the best option is to have a look at the new version 3. While it is still in development it is possible to create projects more easily on these platforms. Have a look at compiling from the ...
by acain
on Wed Jul 28, 2010 5:57 pm
 
Forum: C# or Visual Basic.NET Bugs
Topic: how to use swingame with mono
Replies: 3
Views: 17

Re: Paraplex

In SwinGame a Sprite is the term we give to "things" that live in the game world. They have an image, a location, a velocity (vector -> think arrow pointing where it is going), and other values. You create these using the create sprite routines. When you create a sprite you need some code ...
by acain
on Wed Jul 07, 2010 6:58 am
 
Forum: Projects
Topic: Paraplex
Replies: 9
Views: 112

Re: What does it mean by Arcade game style?

Sorry, I'm on leave in Italy at the moment... thought I should have a quick look at this :) Arcade games are the ones you can play in an arcade :). Think TimeZone or Galactic Circus (in Melbourne)... Space Invaders, Frogger, Blockout, Street Fighter, 1942, Golden Axe etc. These are all arcade. (Goog...
by acain
on Wed Jul 07, 2010 6:48 am
 
Forum: Competition Details
Topic: What does it mean by Arcade game style?
Replies: 2
Views: 53

Re: Paraplex

If you have a look through the Empty Your Mind tutorial there is a discussion of Parallax scrolling, though its for the Pascal language (if I remember correctly). If you want two sprites in C#, you need to use two variables for an array. You then create two sprite objects and store them in these var...
by acain
on Thu Jun 17, 2010 11:01 am
 
Forum: Projects
Topic: Paraplex
Replies: 9
Views: 112

Re: a couple of bugs

Have you loaded the "titleback" image?

I can see you have loaded the "lblcredits" and the "lblcredits" images, but cant see the "titleback" image.
by acain
on Wed Jun 09, 2010 6:54 pm
 
Forum: C# or Visual Basic.NET Bugs
Topic: a couple of bugs
Replies: 4
Views: 46

Re: Hey LeprechaunMan here with a Q

To get started have a look at the Download page. If you are using Pascal (good choice :)) have a look at the Learn Programming videos on iTunesU (see http://swinbrain.ict.swin.edu.au/wiki/Learn_Programming_with_SwinGame ). The first ones show how to install the tools you need etc. They are very fast...
by acain
on Mon May 31, 2010 6:10 pm
 
Forum: Introduce yourself
Topic: Hey LeprechaunMan here with a Q
Replies: 1
Views: 26

Re: Other Game Creation Tools Allowed?

Yes you must use SwinGame for this competition.
by acain
on Mon May 31, 2010 6:06 pm
 
Forum: Competition Details
Topic: Other Game Creation Tools Allowed?
Replies: 4
Views: 113
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